Contributor
Biographies
GWEN BENAWAY is of Anishinaabe and
Métis descent. Her first collection of poetry, Ceremonies for the Dead, was published in 2013 and her second collection of poetry, Passage,
was published by Kegedonce Press in Fall 2016. As emerging Two-Spirited Trans
poet, she has been described as the spiritual love child of Tomson Highway and
Anne Sexton. In 2015, she was the recipient of the inaugural Speaker's Award
for a Young Author and in 2016 she received a Dayne Ogilvie Honour of
Distinction for Emerging Queer Authors from the Writer's Trust of Canada. Her
work has been published and anthologized internationally. She and her many
vintage dresses can be found on Instagram gwenbenaway
MICHELLE LEE BROWN is a
doctoral student in the subfields of Indigenous Politics and Futures within the
Political Science Department at the University of Hawai'i at Mānoa.
Her areas of focus are indigenous video games and oceanic mobility.
Euskaldun, her ancestral land/waters region is Lapurdi, the Bidart/Plage
D'Erretegia area. Currently in Hawai'i nei, she strives to uphold her relational
commitments to 'ohana and the 'āina
that supports them.
JEANETTE BUSHNELL, is a semi-retired Anishinaabe university
professor who has played games for nearly six decades. Her gaming interests
have followed the technology trajectory beginning in the 1950's with card
games, board games, role-playing, puzzles, neighborhood games such as Kick The
Can, and pick-up ball games. Video gaming moved through Pong, Asteroids,
Tetris, Zelda, Mario, Carmen Sandiego, Prince of Persia, and Gizmos. She
entered the MMORPG world when WoW came out of beta to spend time with her
children who are gamers. By the time first person shooters on
contemporary consoles made it big, her physical response times had aged beyond
competitive play ability. Since her PhD years,
game playing for entertainment has diminished while it has increased as an
academic interest.
STEPHEN GRAHAM JONES is the author of sixteen novels and six story collections. Most recent
are Mapping the Interior, from Tor.com and the comic book My Hero,
from Hex Publishers, and Stephen lives and teaches in Boulder, Colorado.
DAVID DENNISON LACHO is a
Unity 3D AR Developer. He has a research background that looks at understanding
the relationships that people have towards technology, including software,
hardware, and social media. His research focus is on using emerging technology
for learning and promoting minority/endangered languages within communities.
AARON LEON grew
up in Armstrong/ Enderby, in rural British Columbia and is a proud member of
the Splatsin Band. Leon graduated from Concordia University in 2013 with a
Bachelor's of Fine Arts, major in photography. Leon focuses on two separate
trains of thought in his work: the first is exploring his identity and Splatsin
First Nations background, and the second involves explorations of perception
and colour.
ELIZABETH LAPENSEE, Ph.D. is an award-winning writer, designer,
and artist of games, comics, transmedia,
and animation.
She is Anishinaabe, Métis, and Irish, living near the Great Lakes as an
Assistant Professor of Media & Information
and Writing, Rhetoric & American Cultures at Michigan State University.
Most
recently, she designed and created art for Manoominike (2016), a motion game about practices
of wild ricing, as well as Honour
Water (2016),
an Anishinaabe singing game for healing the water. She designed and
programmed Invaders (2015), a remix of the arcade classic Space Invaders. She also
designed The Gift of Food (2014), a board game about Northwest Native traditional
foods. She is currently working on Thunderbird
Strike, a side-scrolling lightning-searing attack on oil operations.
Early
on, she was a Research Assistant for Aboriginal Territories in
Cyberspace and
continues to contribute as a Research Affiliate in the Initiative for Indigenous Futures. Her
dissertation in Interactive Arts and Technology from Simon Fraser University in
British Columbia shares experiences from the Indigenous social impact game Survivance (2011).
Soon after, she was a Postdoctoral Associate for the University of Minnesota's Research for Indigenous Community Health Center. Her ongoing work was
recognized with the Serious Games Community Leadership Award (2017).
KATHERINE MELOCHE is a settler from eastern Canada who
is now a guest in Treaty 6 Territory in Edmonton Alberta. She is a PhD
Candidate in English and Film Studies at the University of Alberta. Her
dissertation is on Indigenous crime fiction in Canada focusing on the
intersections between Indigenous legal structures, storytelling, and genre
fiction.
TYLOR PRATHER has a BA in
American Indian Studies from the University of Washington. He writes: "First and foremost, I am
a geek, I have gamed on consoles that are older than me and have played D&D
since I was 6. My geek family spans generations from trading card enthusiasts,
to tabletop, miniature wargaming, to playing on consoles and PCs. I am
interested in all things that surround gaming, from play and creating worlds
from nothing but imagination with some pens and paper, to constructing both
arms and armor. Second, after discovering the joy of research, I have also
become an academic. It is with this joy that I have developed an eye to
critically analyze games and gamification. In addition, I have worked in
Minority outreach under the Banner of M.E.S.A (Mathematics Engineering Science
Achievement) at the University of Washington as program assistant for 6 years
and 3 years before that as a math tutor. My work in outreach brought me to the
conclusion that creativity especially in STEM cannot be given room to grow if
it is not explored. In that exposure of the sciences and the activities that go
beyond textbook reading reveal to students an interest that may have never been
explored without that initial exposure."
JONATHAN TOMHAVE is a lecturer in American
Indian Studies at the University of Washington. While
his work has focused on issues of identity, power relationships and acts
of performative resistance by Indigenous actors in both mainstream and
alternative productions, he has always held a deep, passionate interest in
games. It is this passion that has led him to my current work, both in game
development and gamification of communication practices.